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Algorithm and examples
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Method |
Game Theory problem using Bimatrix method calculator
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Type your data (either with heading or without heading),
for seperator you can use space or tab
for sample click random button
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OR
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Rows :
Columns :
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Click On Generate
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Mode =
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Decimal Place =
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Player A\Player B | L | R | U | 8,7 | 4,6 | D | 6,5 | 7,8 |
Player A\Player B | L | R | U | 7,6 | 5,5 | D | 4,5 | 6,4 |
Player A\Player B | L | R | U | 9,9 | 1,10 | D | 10,1 | 2,2 |
Player A\Player B | L | R | U | 6,8 | 4,7 | D | 7,6 | 3,3 |
Player A\Player B | A | B | C | X | 0,0 | -1,1 | 1,-1 | Y | 1,-1 | 0,0 | -1,1 | Z | -1,1 | 1,-1 | 0,0 |
Player A\Player B | L | R | U | 2,-3 | 1,2 | D | 1,1 | 4,-1 |
Player A\Player B | l | m | r | U | 3,2 | 2,1 | 1,3 | M | 2,1 | 1,5 | 0,3 | D | 1,3 | 4,2 | 2,2 |
Player A\Player B | t1 | t2 | t3 | s1 | 1,0 | 1,3 | 3,0 | s2 | 0,2 | 0,1 | 3,0 | s3 | 0,2 | 2,4 | 5,3 |
Player A\Player B | L | C | R | U | 1,10 | 3,20 | 40,0 | M | 10,20 | 50,-10 | 6,0 | D | 2,20 | 4,40 | 10,0 |
Player A\Player B | L | C | R | U | 1,1 | 2,0 | 2,2 | M | 0,3 | 1,5 | 4,4 | D | 2,4 | 3,6 | 3,0 |
Player A\Player B | L | C | R | U | 5,1 | 2,0 | 2,2 | M | 0,4 | 1,5 | 4,5 | D | 2,4 | 3,6 | 1,0 |
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Solution
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Solution provided by AtoZmath.com
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Game Theory problem using Bimatrix method calculator
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1. Find the solution of game using bimatrix method
| | | Player `B` | | | | | | `L` | `R` | | | Player `A` | `U` | | 9, 9 | 1, 10 | | `D` | | 10, 1 | 2, 2 | |
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