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Algorithm and examples
Game Theory problem using Bimatrix method calculator
Type your data (either with heading or without heading),
for seperator you can use space or tab
for sample click random button
OR
Rows :   Columns :  
Click On Generate
Mode =
Decimal Place =
  1. Player A\Player BLR
    U8,74,6
    D6,57,8

  2. Player A\Player BLR
    U7,65,5
    D4,56,4

  3. Player A\Player BLR
    U9,91,10
    D10,12,2

  4. Player A\Player BLR
    U6,84,7
    D7,63,3

  5. Player A\Player BABC
    X0,0-1,11,-1
    Y1,-10,0-1,1
    Z-1,11,-10,0

  6. Player A\Player BLR
    U2,-31,2
    D1,14,-1

  7. Player A\Player Blmr
    U3,22,11,3
    M2,11,50,3
    D1,34,22,2

  8. Player A\Player Bt1t2t3
    s11,01,33,0
    s20,20,13,0
    s30,22,45,3

  9. Player A\Player BLCR
    U1,103,2040,0
    M10,2050,-106,0
    D2,204,4010,0

  10. Player A\Player BLCR
    U1,12,02,2
    M0,31,54,4
    D2,43,63,0

  11. Player A\Player BLCR
    U5,12,02,2
    M0,41,54,5
    D2,43,61,0

 




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