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4. Algebraic method example ( Enter your problem )
  1. Method & Example-1
  2. Example-2
Other related methods
  1. Saddle point
  2. Dominance method
  3. Oddment method
  4. Algebraic method
  5. Calculus method
  6. Arithmetic method
  7. Matrix method
  8. 2Xn Games
  9. Graphical method
  10. Linear programming method
  11. Bimatrix method

3. Oddment method
(Previous method)
2. Example-2
(Next example)

1. Method & Example-1





Method
algebraic method Steps (Rule)
Step-1: A play's (p_1, p_2)
p_1=(d - c)/((a + d) - (b + c)) and p_2 = 1 - p_1
Step-2: B play's (q_1, q_2)
q_1=(d - b)/((a + d) - (b + c)) and q_2 = 1 - q_1
Step-3: Value of the game V
V=(a * d - b * c)/((a + d) - (b + c))

Example-1
1. Find Solution of game theory problem using algebraic method
Player A\Player BB1B2
A117
A262


Solution:
1. Saddle point testing
Players
Player B
B_1B_2
Player AA_1 1  7 
A_2 6  2 


We apply the maximin (minimax) principle to analyze the game.

Player B
B_1B_2Row
Minimum
Player AA_1 1  7 1
A_2 (6)  [2] [2]
Column
Maximum
(6)7


Select minimum from the maximum of columns
Column MiniMax = (6)

Select maximum from the minimum of rows
Row MaxiMin = [2]

Here, Column MiniMax != Row MaxiMin

:. This game has no saddle point.



Matrix size is 2xx2, so dominance rule is not required.

Solution using algebraic method
Here a=1,b=7,c=6,d=2

p_1=(d - c)/((a + d) - (b + c))=(2 -6)/((1 +2) - (7 +6))=(-4)/(3 -13)=2/5

p_2=1-p_1=1-2/5=3/5

q_1=(d - b)/((a + d) - (b + c))=(2 -7)/((1 +2) - (7 +6))=(-5)/(3 -13)=1/2

q_2=1-q_1=1-1/2=1/2

V=(a * d - b * c)/((a + d) - (b + c))=((1 xx 2) - (7 xx 6))/((1 +2) - (7 +6))=(2 -42)/(3 -13)=4


This material is intended as a summary. Use your textbook for detail explanation.
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3. Oddment method
(Previous method)
2. Example-2
(Next example)





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