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3. Oddment method example ( Enter your problem )
  1. Method & Example-1
  2. Example-2
Other related methods
  1. Saddle point
  2. Dominance method
  3. Oddment method
  4. Algebraic method
  5. Calculus method
  6. Arithmetic method
  7. Matrix method
  8. 2Xn Games
  9. Graphical method
  10. Linear programming method
  11. Bimatrix method

2. Dominance method
(Previous method)
2. Example-2
(Next example)

1. Method & Example-1





Method
oddment method Steps (Rule)
Step-1: Find column difference `C_1-C_2` and `C_2-C_3`
(Subtract each element of each column from the corresponding element on its left and placing the answer to the right of the matrix)
Step-2: Find row difference `R_1-R_2` and `R_2-R_3`
(Subtract each element of each row from the corresponding element on its above and placing the answer to the below of the matrix)
Step-3: Find oddments of individual strategies using determinants
(Line each players strategies in pairs and calculate the determinant formed by Column/Row differences, placing the absolute value alongside the remaining strategy)
Step-4: If the sum of this row oddments = the sum of column oddments then Find probabilities of individual strategies and value of the game
If these sums are different, then the method fails to answer.

Example-1
1. Find Solution of game theory problem using oddment method
Player A\Player BB1B2B3
A1717
A29-11
A3576


Solution:
1. Saddle point testing
Players
Player `B`
`B_1``B_2``B_3`
Player `A``A_1` 7  1  7 
`A_2` 9  -1  1 
`A_3` 5  7  6 


We apply the maximin (minimax) principle to analyze the game.

Player `B`
`B_1``B_2``B_3`Row
Minimum
Player `A``A_1` 7  1  7 `1`
`A_2` 9  -1  1 `-1`
`A_3` [5]  (7)  6 `[5]`
Column
Maximum
`9``(7)``7`


Select minimum from the maximum of columns
Column MiniMax = (7)

Select maximum from the minimum of rows
Row MaxiMin = [5]

Here, Column MiniMax `!=` Row MaxiMin

`:.` This game has no saddle point.



2. Dominance rule to reduce the size of the payoff matrix
Using dominance property
Player `B`
`B_1``B_2``B_3`
Player `A``A_1` 7  1  7 
`A_2` 9  -1  1 
`A_3` 5  7  6 


Also, no course of action dominates the other


Reduced matrix is
Player `B`
`B_1``B_2``B_3`
Player `A``A_1` 7  1  7 
`A_2` 9  -1  1 
`A_3` 5  7  6 


Find column difference `C_1-C_2`, `C_2-C_3` and row difference `R_1-R_2`, `R_2-R_3`

Player `B`
`B_1``B_2``B_3``C_1-C_2``C_2-C_3`
Player `A``A_1` 7  1  7 6-6
`A_2` 9  -1  1 10-2
`A_3` 5  7  6 -21
`R_1-R_2``-2``2``6`
`R_2-R_3``4``-8``-5`


Find oddments of individual strategies using determinants
Oddment for `A_1` = det `|[10,-2],[-2,1]|=|10-4|=6`

Oddment for `A_2` = det `|[6,-6],[-2,1]|=|6-12|=6`

Oddment for `A_3` = det `|[6,-6],[10,-2]|=|(-12)-(-60)|=48`

Oddment for `B_1` = det `|[2,-8],[6,-5]|=|(-10)-(-48)|=38`

Oddment for `B_2` = det `|[-2,4],[6,-5]|=|10-24|=14`

Oddment for `B_3` = det `|[-2,4],[2,-8]|=|16-8|=8`

So Oddment matrix is
Player `B`
`B_1``B_2``B_3`Oddments
Player `A``A_1` 7  1  7 6
`A_2` 9  -1  1 6
`A_3` 5  7  6 48
Oddments`38``14``8`


Sum of A Oddment `=6+6+48=60`

Sum of B Oddment `=38+14+8=60`

Here these sums are equal

Find probabilities of individual strategies
`P(A_1)=6/60=1/10`

`P(A_2)=6/60=1/10`

`P(A_3)=48/60=4/5`

`P(B_1)=38/60=19/30`

`P(B_2)=14/60=7/30`

`P(B_3)=8/60=2/15`

Value of game `V=(7*6+9*6+5*48)/60`

`=336/60`

`=28/5`

Optimal strategy for `A=(1/10,1/10,4/5)`

Optimal strategy for `B=(19/30,7/30,2/15)`


This material is intended as a summary. Use your textbook for detail explanation.
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2. Dominance method
(Previous method)
2. Example-2
(Next example)





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