Home > Operation Research > Game Theory problem > 2Xn Games example

8. 2Xn Games example ( Enter your problem )
  1. Method & Example-1
  2. Example-2

2. Example-2





Find Solution of game theory problem using 2Xn Games
Player A\Player BB1B2
A11-3
A235
A3-16
A441


Solution:
1. Saddle point testing
Players
Player `B`
`B_1``B_2`
Player `A``A_1` 1  -3 
`A_2` 3  5 
`A_3` -1  6 
`A_4` 4  1 


We apply the maximin (minimax) principle to analyze the game.

Player `B`
`B_1``B_2`Row
Minimum
Player `A``A_1` 1  -3 `-3`
`A_2` [3]  5 `[3]`
`A_3` -1  6 `-1`
`A_4` (4)  1 `1`
Column
Maximum
`(4)``6`


Select minimum from the maximum of columns
Column MiniMax = (4)

Select maximum from the minimum of rows
Row MaxiMin = [3]

Here, Column MiniMax `!=` Row MaxiMin

`:.` This game has no saddle point.



2. Dominance rule to reduce the size of the payoff matrix
Using dominance property
Player `B`
`B_1``B_2`
Player `A``A_1` 1  -3 
`A_2` 3  5 
`A_3` -1  6 
`A_4` 4  1 


row-1 `<=` row-4, so remove row-1

Player `B`
`B_1``B_2`
Player `A``A_2` 3  5 
`A_3` -1  6 
`A_4` 4  1 




So, we consider each 2`xx`2 sub-game and obtain their values

Players
Player `B`
`B_1``B_2`
Player `A``A_2` 3  5 
`A_3` -1  6 
`A_4` 4  1 




2`xx`2 sub-game : (1) Row 1, 2

Player `B`
`B_1``B_2`
Player `A``A_2` 3  5 
`A_3` -1  6 


This game has saddle point and value of the game, `V_1` is 3



2`xx`2 sub-game : (2) Row 1, 3

Player `B`
`B_1``B_2`
Player `A``A_2` 3  5 
`A_4` 4  1 


This game has no saddle point, so we use the algebraic method.
Value of game, `V_2=(a * d - b * c)/((a + d) - (b + c))=((3 xx 1) - (5 xx 4))/((3 +1) - (5 +4))=(3 -20)/(4 -9)=17/5`



2`xx`2 sub-game : (3) Row 2, 3

Player `B`
`B_1``B_2`
Player `A``A_3` -1  6 
`A_4` 4  1 


This game has no saddle point, so we use the algebraic method.
Value of game, `V_3=(a * d - b * c)/((a + d) - (b + c))=((-1 xx 1) - (6 xx 4))/((-1 +1) - (6 +4))=(-1 -24)/(0 -10)=5/2`



The 2`xx`2 sub-game with the lowest value is `5/2` in (3) and hence the solution to this game provides the solution to the larger game.

so now solution using algebraic method
1. Saddle point testing
Players
Player `B`
`B_1``B_2`
Player `A``A_3` -1  6 
`A_4` 4  1 


We apply the maximin (minimax) principle to analyze the game.

Player `B`
`B_1``B_2`Row
Minimum
Player `A``A_3` -1  6 `-1`
`A_4` (4)  [1] `[1]`
Column
Maximum
`(4)``6`


Select minimum from the maximum of columns
Column MiniMax = (4)

Select maximum from the minimum of rows
Row MaxiMin = [1]

Here, Column MiniMax `!=` Row MaxiMin

`:.` This game has no saddle point.



Matrix size is 2`xx`2, so dominance rule is not required.

Solution using algebraic method
Here `a=-1,b=6,c=4,d=1`

`p_1=(d - c)/((a + d) - (b + c))=(1 -4)/((-1 +1) - (6 +4))=(-3)/(0 -10)=3/10`

`p_2=1-p_1=1-3/10=7/10`

`q_1=(d - b)/((a + d) - (b + c))=(1 -6)/((-1 +1) - (6 +4))=(-5)/(0 -10)=1/2`

`q_2=1-q_1=1-1/2=1/2`

`V=(a * d - b * c)/((a + d) - (b + c))=((-1 xx 1) - (6 xx 4))/((-1 +1) - (6 +4))=(-1 -24)/(0 -10)=5/2`

A plays `(0,3/10,7/10)`

B plays `(1/2,1/2)`

Value of game is `5/2`




This material is intended as a summary. Use your textbook for detail explanation.
Any bug, improvement, feedback then Submit Here





Share this solution or page with your friends.
 
 
Copyright © 2026. All rights reserved. Terms, Privacy
 
 

.