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9. Graphical method example ( Enter your problem )
  1. Method & Example-1
  2. Example-2

2. Example-2





Find Solution of game theory problem using graphical method
Player A\Player BB1B2B3B4
A1223-2
A24326


Solution:
1. Saddle point testing
Players
Player `B`
`B_1``B_2``B_3``B_4`
Player `A``A_1` 2  2  3  -2 
`A_2` 4  3  2  6 


We apply the maximin (minimax) principle to analyze the game.

Player `B`
`B_1``B_2``B_3``B_4`Row
Minimum
Player `A``A_1` 2  2  3  -2 `-2`
`A_2` 4  (3)  [2]  6 `[2]`
Column
Maximum
`4``(3)``3``6`


Select minimum from the maximum of columns
Column MiniMax = (3)

Select maximum from the minimum of rows
Row MaxiMin = [2]

Here, Column MiniMax `!=` Row MaxiMin

`:.` This game has no saddle point.



2. Dominance rule to reduce the size of the payoff matrix
Using dominance property
Player `B`
`B_1``B_2``B_3``B_4`
Player `A``A_1` 2  2  3  -2 
`A_2` 4  3  2  6 


column-1 `>=` column-2, so remove column-1

Player `B`
`B_2``B_3``B_4`
Player `A``A_1` 2  3  -2 
`A_2` 3  2  6 




Solution using graphical method
First, we draw two parallel lines 1 unit distance apart and mark a scale on each.
The two parallel lines represent strategies of player `A`.

If player `B` selects strategy `B_1`, player `A` can win 2 or 3 units depending on A's selection of strategies.

The value 2 is plotted along the vertical axis under strategy `A_1` and the value 3 is plotted along the vertical axis under strategy `A_2`.

A straight line joining the two points is then drawn.
Similarly, we can plot strategies `B_2,B_3` also. The problem is graphed in the following figure.





The highest point `V` in the shaded region indicates the value of game. From the above figure, the value of the game is `2.44` units.

1. The point of optimal solution occurs at the intersection of two lines
`E_2 = 3p_1 +2p_2`

`E_3 = -2p_1 +6p_2`

Comparing the above two equations, we have
`3p_1 +2p_2 = -2p_1 +6p_2`

Substituting `p_2 = 1 - p_1`

`3p_1 +2(1 - p_1) = -2p_1 +6(1 - p_1)`

Solving `p_1=4/9`

`p_2=1-p_1=1-4/9=5/9`

Substituting the values of `p_1` and `p_2` in equation `E_2`

`V = 3(4/9) +2(5/9)=22/9`


2. The point of optimal solution occurs at the intersection of two lines
`L_2 = 3q_1 -2q_2`

`L_3 = 2q_1 +6q_2`

Comparing the above two equations, we have
`3q_1 -2q_2 = 2q_1 +6q_2`

Substituting `q_2 = 1 - q_1`

`3q_1 -2(1 - q_1) = 2q_1 +6(1 - q_1)`

Solving `q_1=8/9`

`q_2=1-q_1=1-8/9=1/9`

Substituting the values of `q_1` and `q_2` in equation `L_2`

`V = 3(8/9) -2(1/9)=22/9`




This material is intended as a summary. Use your textbook for detail explanation.
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